Animation
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Animation is used to setup and manage exactly timed Audio/Video shows. Map transformation/morphing, Audio/Video playback and DMX Channels can be can be individually animated.
Mapstard's Animation technique is based on Keyframes: http://en.wikipedia.org/wiki/Key_frame
Map- and Map Point Position and Shape, Color, Media Playback, and DMX Channel Value are configured as desired. The Time Slider is positioned at the desired point in time, then a Keyframe is added. Different Map/Media/DMX Settings can be added as Keyframes in time. Animation is automatically computed between Keyframes.

Animation User Interface

 


Time Slider

Animation Keyframes are displayed on the Time Slider as shown below.

 


Timeline Window

Animation is also be displayed in Timeline Window, where each selected Map, Layer Audio, and selected DMX Channels is shown as a Track. 

Keyframes can be easily added and modified via drag and drop inside the Timeline Window. 

The Timeline Window is accessed via Menu [Timeline > Show Timeline]

 

Animation Menu  
Playback Smooth Animation Playback mode can be set for each Map and DMX Channel individually.
Select the Map(s) and DMX Channel(s) you want to configure, then select from Menu

Smooth = Compute Animation between Keyframes, e.g.  Map morphing, and continuous DMX Channel Value changing
Playback Step Step = Jump from Keyframe to Keyframe without computing in between Animation.
Playback Off Stop Animation for selected Map(s), Audio Track or DMX Channel(s)
Playback Looped Repeat Animation when completed
Playback Once Play Animation once, then remain on last Keyframe
Easing Animation Easing Ramps for DMX, Maps and their Keyframes/Presets
Low Sinus Function Easing Ramp
Medium Polynomial Easing Ramp using Smoothstep Function
Strong Exponential Easing Ramp using Logisitic Function
Linear No Easing Ramp
Copy & Paste Menu used to copy and paste mapping features such as Map geometry, Media playback, LFO, Color and FreeFrame Effect
Copy Copy selected Keyframe for later selective feature paste (see below) on other selected Keyframes.
Paste Mapping Apply copied Mapping geometry to selected Map Keyframes
Paste Media Apply copied Media to selected Map Keyframes
Paste Fade Time Applies copied fade time (Map) to selected Map Keyframes
Paste Color Apply copied Color to slected Map Keyframes
Paste LFO Apply copied LFO to selected Map Keyframes
Paste FreeFrame Effect Apply copied FreeFrame Effect to selected Map Keyframes
Paste DMX Apply copied DMX Values to selected DMX Keyframes
Paste Audio Apply copied Audio Keyframe to selected Audio Keyframes
Full Copy Selected Keyframe(s) Make a full copy of the selected Keyframe(s) either Map, Audio or DMX Keyframes.
Apply to All Keyframes Map Position, Color, LFO, Media Playback and FreeFrame Effects are stored in Keyframes.
Using this menu, an Animation parameter can be changed in all Keyframes of the Animation at once.
Select All Apply changes in Move, Rotate, Scale, Media, Color, LFO and FreeFrame Effect to all Keyframes of Selected Map(s) Animation.
Move, Rotate, Scale Apply changes in Move, Rotate, Scale to all Keyframes of Selected Map(s) Animation.
Media Apply changes in Media to all Keyframes of Selected Map(s) Animation.
Color Apply changes in Color to all Keyframes of Selected Map(s) Animation
LFO Apply changes in LFO to all Keyframes of Selected Map(s) Animation
FreeFrame Effect Apply changes in FreeFrame Effect to all Keyframes of Selected Map(s) Animation
Reset Selection Reset the selection above, stop applying changes to all Keyframes of Selected Map(s) Animation
  
Add Keyframe Adds a Keyframe for the Selected Map(s) including Media Playback, Audio in Layer and Selected DMX Channels.
Update Keyframe Update the Selected Keyframe with the current Settings - either Map, Audio or DMX Keyframe.
Time Distribute Distribute selected Keyframes evenly in time.
Map Grow Tool Automatic morphing animation setup for Map(s) and Texture Coordinates.
Animation timing depends from Timeline Markers if set, else total Project time is used. 
On Texture Coordinates In Layer Texture Coordinates Panel, select the Map Points that should act as baseline for the grow process, then click this menu item.
On Output In Output Window, select the Map Points that should act as baseline for the grow process, then click this menu item. 
  
Record Animation Record manual changes in Map and Texture Coordinate positions as well as DMX Channel Values, with defined Keyframe per second rate.
Select All Keyframes Selects all Keyframes
Invert Keyframe Selection Inverts the Keyframe Selection
Deselect All Keyframes Clears Keyframe Selection
Next Keyframe Navigation, go to and select Next Keyframe
Previous Keyframe Keyframe Navigation, go to and select Previous Keyframe
First Keyframe Keyframe Navigation, go to and select First Keyframe
Last Keyframe Keyframe Navigation, go to and select Last Keyframe
Remove Keyframe Remove Selected Keyframe
Remove Animation Remove Animation from selected Map/DMX Channel
Reset Animation Reset Project Animation

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